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Found 2 results

  1. Lordubik

    min.js

    Hi, I have tried to create the min version, I have followed this article: https://phaser.io/tutorials/creating-custom-phaser-builds but, I have a problem. After command 'grunt custom ...', on dist directory I cannot found the min version. where I wrong? Thanks!! p.s. I have the same result in windows and in Mac terminal. this is the command: grunt custom --exclude gamepad,keyboard,particles,tilemaps,p2,ninja,arcade,debug,sound,net,retrofont,bitmaptext,text,weapon Building Phaser 2.6.2 --------------------- Excluding modules: * gamepad - Gamepad Input * keyboard - Keyboard Input * particles - Arcade Physics Particle System * tilemaps - Tilemap Support * p2 - P2 Physics * ninja - Ninja Physics * arcade - Arcade Physics * debug - Debug Class * sound - Sound Support (Web Audio and HTML Audio) * net - Network Class * retrofont - Retro Fonts Game Object * bitmaptext - BitmapText Game Object * text - Text Game Object (inc. Web Font Support) * weapon - Arcade Physics Weapon Plugin Packaging Globals ... -> Creature -> PIXI -> PIXI.Rope -> PIXI.TileSprite Building ... .... Running "concat:custom" (concat) task File dist/phaser.js created. Done, without errors.
  2. I ran into a strange problem: when using phaser.min.js, onTap doesn't seem to fire. It works with phaser.js though. I'm using a very minimal example to test it: var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create }); function create() { game.input.onTap.add(function onTap(pointer) { console.log("tap")} , this); } I'm using the developer tools in Firefox and Chrome to see what's written to the console. When using paser.js I get all "tap" message, when using phaser.min.js I get nothing. Is this a bug or am I missing someting?
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