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Found 3 results

  1. There is a CUT ROD game at http://www.html5pcode.com/a1ycutrod.htm The game uses a p-code. The p-code was written in HTML5 JavaScript. The home page is http://www.html5pcode.com You are to minimize the cost of cutting many bars of different lengths from 6 rods. Try to use the entire rod because the shorter the rod the less it is worth per unit of length. A rod of 50% of its original length is only worth 30 % of its original value. You can view the program's solution to the game. There are 100 different games. If you want, you can build your own game. Your game will be stored in a fil
  2. There is a REPLACE game at http://www.html5pcode.com/a1yreplace.htm The game uses a p-code. The p-code was written in HTML5 JavaScript. The home page is http://www.html5pcode.com The goal is to minimize a device's maintenance cost by replacing parts before they go dead. There is a cost for stopping the device (stop cost) and a cost for each part replaced. When the device is stopped, parts that are near their expected time-to-fail can be replaced. You decide what the replace time should be. There are 100 different games. You can make your own REPLACE PROBLEM. It will be saved in your
  3. The following function minimizes the number of vertices in a mesh. BABYLON.Mesh.prototype.minimizeVertices = function() { var _pdata = this.getVerticesData(BABYLON.VertexBuffer.PositionKind); var _ndata = this.getVerticesData(BABYLON.VertexBuffer.NormalKind); var _idata = this.getIndices(); var _newPdata = []; //new positions array var _newIdata =[]; //new indices array var _mapPtr =0; // new index; var _uniquePositions = []; // unique vertex positions for(var _i=0; _i<_idata.length; _i+=3) { var _facet = [_idata[_i], _idata[_i + 1], _idata[_i+2]]; //facet ver
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