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Found 3 results

  1. There is a REPLACE game at http://www.html5pcode.com/a1yreplace.htm The game uses a p-code. The p-code was written in HTML5 JavaScript. The home page is http://www.html5pcode.com The goal is to minimize a device's maintenance cost by replacing parts before they go dead. There is a cost for stopping the device (stop cost) and a cost for each part replaced. When the device is stopped, parts that are near their expected time-to-fail can be replaced. You decide what the replace time should be. There are 100 different games. You can make your own REPLACE PROBLEM. It will be saved in your
  2. I have been haven some problems trying to replace a image in an existing Object. I have a example of the code I am using to do this.. The background image loads and shows on the canvas fine.. But when I call the handleReplaceImage function it doesn't replace the existing image, but adds the new image so I get the old and the new both in the same CreateJS Object.. So on the canvas I see two Slate Holes when it should be just the new one. So its overlaying.. How do I total replace SlateHole1.png with SlateHole2.png? Or remove SlateHole1.png from the CreateJS Object? I guess both w
  3. Can you NOT replace VertexData on a mesh? I am creating a Empty Mesh in C# Unity (I save some metadata info about a box size). Thin in client code i create a box VertexData and apply to mesh... But i see nothing... When i try the same "ApplyBoxCollider" code a new BABYLON.Mesh it works fine. My apply vertex function: private static applyBoxCollider(box:BABYLON.Mesh, options: { size?: number, width?: number, height?: number, depth?: number, faceUV?: Vector4[], faceColors?: Color4[], sideOrientation?: number, updatable?: boolean }, scene: Scene): void { options.
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