Jump to content

Search the Community

Showing results for tags 'momory'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. hi. i'm using png or jpg for my game and i'm optimizing to reduce memory.. is using etc1 good than using png? i think capacity is bigger than png ? etc1 is efficient? thx
  2. Hi. everyone.. i wanna talk about PIXI.Text. PIXI.Text is very useful to create game or something.. but it seem not to consider memory first. it create canvas every time when PIXI.Text created second. PIXI.Text call updateTexture when set text like 'power.text = "super power"'; is there some problems if canvas has only one..? thx..
×
×
  • Create New...