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Found 2 results

  1. Hello, I'm working on creating a site with BabylonJS and I need to make a planet, I have setup most of the look and feel about it but the only thing I'm missing are the clouds, so I want to add clouds similar to this site (earth) http://www.space-advisor.ca/en/?experience But don't know where to start, I haven't found anything explaining how can I add two or more materials/textures to the same Sphere for example. Any help is appreciated!
  2. can someone explain what is going on in http://www.babylonjs.com/Scenes/Worldmonger/index.html I want to generate textures similar to this but the documentation on mutlimaterials does not seem to cover what he is doing. Ive looked at http://www.babylonjs.com/Scenes/Worldmonger/Shaders/Ground/groundMaterial.js and am trying to understand at what point does he actually assign the texture, and is he having to split the object up (it does not look like it) I have tried to create my own shaders, but do not understand how to run the gulp() in order to build them and shader language is a little above my head. It looks like he is getting around this without custom shaders though? basically, I want to eventually be able to apply textures to elevation and angle ranges, like the terrain mask in C4D. I also want to be able to add Levr Filters to the blending between the textures to promote break up. Anyone able to point me in the correct direction?