Jump to content

Search the Community

Showing results for tags 'multi textures'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 2 results

  1. Hello, I'm working on creating a site with BabylonJS and I need to make a planet, I have setup most of the look and feel about it but the only thing I'm missing are the clouds, so I want to add clouds similar to this site (earth) http://www.space-advisor.ca/en/?experience But don't know where to start, I haven't found anything explaining how can I add two or more materials/textures to the same Sphere for example. Any help is appreciated!
  2. can someone explain what is going on in http://www.babylonjs.com/Scenes/Worldmonger/index.html I want to generate textures similar to this but the documentation on mutlimaterials does not seem to cover what he is doing. Ive looked at http://www.babylonjs.com/Scenes/Worldmonger/Shaders/Ground/groundMaterial.js and am trying to understand at what point does he actually assign the texture, and is he having to split the object up (it does not look like it) I have tried to create my own shaders, but do not understand how to run the gulp() in order to build them and shader language is a little above my head. It looks like he is getting around this without custom shaders though? basically, I want to eventually be able to apply textures to elevation and angle ranges, like the terrain mask in C4D. I also want to be able to add Levr Filters to the blending between the textures to promote break up. Anyone able to point me in the correct direction?
  • Create New...