Search the Community
Showing results for tags 'multiple timer'.
Found 1 result
Hello, multiple timers, it is impossible to use in one gamelevel, at the same time? Simple example: I need a timer for the duration of the game (90 seconds). I need a timer for enemies (short intervals / random). I need a timer for rare, larger enemies (long intervals / random). Do not go there with? var mytime1 = .... var mytime2 = .... var mytime3 = .... I need all 3 timer to the same time. I am so far failed. The Phaser example "Multiple Timers" does not help me further (because there are not for me "Multiple Timers" because run consecutively and is just a trick. Or I do not understand the message). Thanks for hints