Search the Community

Showing results for tags 'multiple timer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello, multiple timers, it is impossible to use in one gamelevel, at the same time? Simple example: I need a timer for the duration of the game (90 seconds). I need a timer for enemies (short intervals / random). I need a timer for rare, larger enemies (long intervals / random). Do not go there with? var mytime1 = .... var mytime2 = .... var mytime3 = .... I need all 3 timer to the same time. I am so far failed. The Phaser example "Multiple Timers" does not help me further (because there are not for me "Multiple Timers" because run consecutively and is just a trick. Or I do not understand the message). Thanks for hints