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Hi everyone! I am Murad, founder of ProjectAI and creator of NIB, a visual 2D & 3D game editor and engine. NIB 1.0.0, the first stable release, is now available. Make a world. Give it rules. Let someone play. For HTML5 developers, the workflow is straightforward: assemble a scene, write JavaScript gameplay, test it in the editor and export a playable browser game as a Single HTML file or a Web Project ZIP. What is included A visual scene editor for entities, components, models, sprites and prefabs. JavaScript gameplay with editable Inspector parameters. Character rigs, keyframe animation and animation states. Layered effects, PBR materials, terrain and audio tools. 10 playable starter games in the stable 1.0.0 download. An optional local MCP server with 62 tools for compatible clients. NIB is free for personal, educational and commercial games, with no mandatory subscription or royalties. The engine/editor is proprietary; your original game code and assets remain yours. Download and explore: NIB on itch.io Stable 1.0.0: GitHub release Official trailer — actual gameplay and editor footage from the stable release: Watch the NIB 1.0.0 trailer If you would like to try it, open a starter preset, make one small change and export your own version. I would love to see what you build and hear where the editor needs improvement. Questions and ideas: GitHub Discussions Bug reports: GitHub Issues A newer example: Two Thrones, a turn-based strategy game made with NIB. This is a separate newer project and is not included in the stable 1.0.0 archive. Gameplay and editor screenshots from stable NIB 1.0.0 Relay Foundry, a playable FPS starter game: Signal Harbor, a top-down 2D starter campaign: Character rig and bone controls in the editor:
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