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  1. I'm attempting to create a game where an item is launched into the air, bounces a few times on the ground, and then stops. (Points are given for distance covered) What I'm struggling with is how to make the item move in parabolas, so that it looks like it's bouncing? Is using a tween the best solution (and if so, how would I go about that?), or should I just be playing with gravity and velocity? Here's as far as I've gotten with the tweening. It should move in 3 arcs. bounceTween ={ x: distance }, 800, Phaser.Easing.Quadratic.InOut, this).to({ x: distance + distance / 2 }, 800, Phaser.Easing.Quadratic.InOut, this).to({ x: distance + distance / 2 + distance / 4 }, 800, Phaser.Easing.Quadratic.InOut, this);