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Found 2 results

  1. Hi guys ! I'm struggeling on something. I want to make a static particle system that is child of a mesh for all particles to be relatively positionned to that element. I have tried to getWorlMatrix() of mesh, to parent the mesh to particle system and mess with all matrix functions with no results... Example: -I have spaces cubes (8) that I move according to player position to give the effect of an infinite map (see previous post ) -my particles are "dust" in those cubes that are created once and are static But when I move my cube to another position, particles stays at the same place.... Have you got a clue ? Edit: another noob more general question: How to select all particles as an object like (for using clone, createInstance, position...)? Thank you guys
  2. Is it possible use two SripeSheet into PIXI.SpriteBatch ???
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