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Found 2 results

  1. So I am working on my just general knowledge of how phaser works, I have only done two tutorials. But I think I have a decent grasp on it so far. But I am running into a little problem, I am trying to use the Follower object, so that I don't have to create the vec2 and attach it, but I don't seem to understand the documentation or what it means by "If this Game Object is enabled for physics then this property will contain a reference to a Physics Body." I have scoured the docs for hours. I see how to 'enable' in arcade physics but I cannot find any reference to how with impact physics. I am ab
  2. Hi How can I use path follower plugin? Is there any example of this? https://github.com/photonstorm/phaser/blob/v2.6.2/src/plugins/path/PathFollower.js
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