Jump to content

Search the Community

Showing results for tags 'perpendicular'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 2 results

  1. Hi gang. I have another noob question. I have a direction vector (-1, 0, 0). Let's pretend that is "forward". (it could be a much more complex direction, too) If I want to "derive"/calc a LEFT and RIGHT direction... based-upon the first direction, what might be the best way? Or, ANY way. Essentially, I need v3.leftFromDirection(firstDirection) and v3.rightFromDirection(firstDirection) Would that be "left orthogonal" and "right orthogonal"? I think so. firstDirection.negate() returns the opposite direction, so that condition is handled. Can anyone help? Thx!
  2. Hi folks, here I am bothering you on this forum hahaha. I've tried, unsuccessfully, to rotate a tree so it can be perpendicular to the surface of an sphere at some point. You can see what I did at http://uvshop.co/mimundo/. (I have use, without his permission, @Temechon trees, you can visit his tutorial here) The trees positions are genereted by using a random theta and phi angles: Here is a pic And heres is another Thanks in advances and sorry for my bad english
  • Create New...