Search the Community

Showing results for tags 'phaser tween'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 4 results

  1. function moveBal(n) { if (n < baloni.children.length) { var balonX = gWidth * Math.round(); var balonY = gHeight * Math.round(); var timeFor = moveTime * Math.round(); game.add.tween(baloni.children[n]).to({ x: balonX, y: balonY }, timeFor, Phaser.Easing.Quadratic.InOut, true,5,-1,true); } } http://kplusplus-001-site1.atempurl.com/babalon.html I cant that ballons move non stop. Please help me.
  2. Hello, I am making a simple Matching game, that uses phaser tween animation to tween the animation for flipping game tiles. when the tile is flipped I need to set a state to OPEN or CLOSED however its currently using 4 methods to do the flip. I want to make it faster, so the user can not click on a new tile before the last one is completed here are 2 examples: I am writing the app in typescript. // Main.ts NEW click methods public startNewFlip():void { var tileNewTween:Phaser.Tween; tileNewTween = this.game.add.tween(this.face.scale).to({x: 0}, 300, Phaser.Easing.Quartic.In); tileNewTween.onComplete.add(this.onCompleteNewTileFlip1, this); tileNewTween.start(); } private onCompleteNewTileFlip1():void { if (this.currentState == TileState.OPEN) { this.face.frameName = "closedCard"; } else { this.face.frameName = this._id; } this.continueNewTileFlip(); } public continueNewTileFlip():void { var tileNewTween2 = this.game.add.tween(this.face.scale).to({x:1},300,Phaser.Easing.Quartic.Out); tileNewTween2.onComplete.add(this.onCompleteNewTileFlip2,this); tileNewTween2.start(); } private onCompleteNewTileFlip2():void { if(this.currentState == TileState.OPEN){ this.currentState = TileState.CLOSED; } else { this.currentState = TileState.OPEN; } }and here is what I tried to do to simplyfiy it public flip():void { if (this.currentState == TileState.OPEN) { var tileNewTween = this.game.add.tween(this.face.scale).to({x: 0}, 3300, Phaser.Easing.Quartic.In); tileNewTween.start(); tileNewTween.onComplete.add(function(){this.face.frameName = "closedCard"} , this); } else { var tileNewTween = this.game.add.tween(this.face.scale).to({x: 0}, 3300, Phaser.Easing.Quartic.In); tileNewTween.start(); tileNewTween.onComplete.add(function(){this.face.frameName = this._id;} , this); } console.log(this.currentState); this.contFlip(); } public contFlip():void { if(this.currentState == TileState.OPEN){ var tileNewTween2 = this.game.add.tween(this.face.scale).to({x:1},3300,Phaser.Easing.Quartic.Out); tileNewTween2.start(); tileNewTween2.onComplete.add(function(){this.currentState = TileState.CLOSED;},this); } else { var tileNewTween2 = this.game.add.tween(this.face.scale).to({x:1},3300,Phaser.Easing.Quartic.Out); tileNewTween2.start(); tileNewTween2.onComplete.add(function(){this.currentState = TileState.OPEN;},this); } console.log(this.currentState); }the anonymous function does not work correctly as it stops the animation from working, and swithes the tile after the 300 ms elapsed but without showing anything moving. This methods runs on a onFaceClicked() methhod, that lisens for mouse clicks on the tiles. if its tilestate is CLOSED, then runs this. But if click fast, the CLOSED state is not yet confirmed, so the app lets me click it.
  3. Hey, im observing that youre having a slight acceleration with linear-easing tweening at the beginning and end of the movement: http://phaser.io/examples/v2/tweens/interpolation is there a way to get rid of it?
  4. oxxxo

    Make image wave..

    Is there a function in phaser tween that makes the image wave like a flag?