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Showing results for tags 'phaser-input'.
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Hello everyone! TLDR; I'm trying to get the plugin 'phaser-input' (made by Orange Games) to be loaded and running properly in a webpack + ES6 style environment. I'm fairly new to the phaser game dev environment, and I really like how someone has created a boilerplate project that has ES6 style coding enabled [ phaser-es6-webpack]. But I think phaser2 by default was never meant to be coded in this style, with importing dependencies from a package manager; you are suppose to load the library and any plugins in the index.html's header area via script tags, so that it can do it's thing
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Hi guys, I have created some input fields in the DOM and I place them above my phaser game with css. In my game I use game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; so I use media queries to control the position of the input fields. I do it like this => #inputs { position: absolute; top: 30%; left: 40%; width:100%; } @media only screen and (max-width: 560px) { #inputs{ top: 35%; left: 20%; transform: scale(0.8,0.8); } } But it is almost impossible to follow the Phaser scaling!If