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Found 5 results

  1. Hello everyone, this is my first post here, so please don't be too harsh on my mistakes! Just started with Babylon JS a few weeks ago... I'm trying to build a concept showcase based on Babylon JS - will eventually create a link in the Demos and Projects section next wheek when something reasonable becomes available. The goal is to create a hierarchical data definition and data presentation system (where one can create the definitions of data items and the relations between them) and than can start using these to input real data. Like defining the META descriptions of a GraphQL-like s
  2. What are the meanings of the PhotoDome size and resolution options? for a texture that is 5120x2560, what should these values be? Thanks, Michael
  3. Hi everyone! I'm trying to render my scene as an equirectangular image. Does anyone know how I can do this in a direct way? The only idea I had is to make 6 screenshot using BABYLON.Tools.CreateScreenshotUsingRenderTarget with 6 different cameras to make a cubemap and then convert it to a equirectangular. Other ideas? Thank you very much.
  4. How would you link a screen pinch gesture to manipulating a PhotoDome fovMultiplier property?
  5. I am using a photodome and I need to understand how to get or set the camera rotation so it looks at a specific part of the photo. Is there an event to handle when the camera rotation changes?
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