Search the Community

Showing results for tags 'equirectangular'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hi everyone! I'm trying to render my scene as an equirectangular image. Does anyone know how I can do this in a direct way? The only idea I had is to make 6 screenshot using BABYLON.Tools.CreateScreenshotUsingRenderTarget with 6 different cameras to make a cubemap and then convert it to a equirectangular. Other ideas? Thank you very much.
  2. This example for viewing equirectangular images works great but the mouse controls are reversed. How do I change them so that they match the controls for equirectangular images on Facebook? www.babylonjs-playground.com/#11GAIH Thanks, Michael
  3. Hello, I'd like to get some suggestions for how to make a 3D-background from images. Let me explain a bit more: given two sets of images for a cubemap/skybox (one set for each eye), how to render each cubemap separately? In a normal VR-scene the camera renders twice (one render for each eye) for the same object. For stereo backgrounds IMHO the VR-camera also has to render twice but for different objects on the same place. How could I solve this? Hopefully the question is not too complicated and makes sense, thanks for input