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Showing results for tags 'equirectangular'.
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Hi everyone! I'm trying to render my scene as an equirectangular image. Does anyone know how I can do this in a direct way? The only idea I had is to make 6 screenshot using BABYLON.Tools.CreateScreenshotUsingRenderTarget with 6 different cameras to make a cubemap and then convert it to a equirectangular. Other ideas? Thank you very much.
This example for viewing equirectangular images works great but the mouse controls are reversed. How do I change them so that they match the controls for equirectangular images on Facebook? www.babylonjs-playground.com/#11GAIH Thanks, Michael
Hello, I'd like to get some suggestions for how to make a 3D-background from images. Let me explain a bit more: given two sets of images for a cubemap/skybox (one set for each eye), how to render each cubemap separately? In a normal VR-scene the camera renders twice (one render for each eye) for the same object. For stereo backgrounds IMHO the VR-camera also has to render twice but for different objects on the same place. How could I solve this? Hopefully the question is not too complicated and makes sense, thanks for input