Hi, im trying to get tile my character is colidateing with, function that i call on colision loks like that: hitTile = function(character_body,tile_body){ var tile = map.getTile(layer_walls.getTileX(tile_body.x),layer_walls.getTileX(tile_body.y));}and I get tile, but not one I was expecting.... it's more like random tile, sometimes its this tile, sometimes it's different tile . in most cases it's not tile my character is standing on. also I have camera fallow on my character and maby I'm wrong but I think that on camera starting position I'm getting right tiles but when camera starts moving to fallow my character i'm getting just some random tiles.