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  1. Sentinel

    2D Camera

    I've taken a look at pixi-viewport and I really like it except for the ease drag part and the fact that it can't return a PIXI.DisplayObject that I can add myself to the stage and render it. t So I have a Pixi.Container I want the camera to move around instead of it inheriting the render and using its own render loop. Basically I want the same result as the Camera Maybe the documentation is just confusing me, but I can't seem to get it to work like I want. Is there any other way to do this? Because I want to have a GUI overlay.