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Found 3 results

  1. Hello. I currently have a strange problem when drawing lines or a rectangle on a existing container. Containers Layout: ---------------------------------- - World : Container -> SceneManager -> GetActiveScene(): Container When the world get's created i get the ActiveScene from the scene manager. But when the graphics object is rendered it has a differant size then its container where it is placed in. Code Snippet: NewScene(sceneOptions: ISceneOptions): boolean { //this.ActiveScene.removeAllListeners();
  2. I have two functions using same instance of Pixi Graphics to plot rectangles. The first function runs only once and paints 100 rectangles in red color and the other one is a recurring function that runs every 100ms and plots a rectangle in white color. When the first function is executed, the second function continues to plot rectangles in red color, despite specifying color as white. I've posted the same question with code on stackoverflow. Any help is appreciated, thanks! https://stackoverflow.com/questions/67723974/pixijs-graphics-color-bleed-issue
  3. Hi Team ... While seeking a webm there is a strange glitch that happens consistently (replication steps can be found in the attached video: webm-glitch-pixiv6-compressed.mp4). This same glitch does not happen if let the video play undisturbed (i.e. without seeking to random points in time) which rules out the possiblity of the video being corrupt. What are the things that I tried: I tried to see if the previous versions of PIXI (namely v5) had the issue, and surely they did. I tried to apply the pixi-patch from the following links, but they didn't work - https:
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