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  1. What I would like to do: Take an image with a transparent background and use it as a material so that on a mesh you only see the foreground on a face and so when you look through a face you also see the foreground image on a back face. You can see the sort of effect I wish for below. At the moment not concerned about orientation just transparency. When I try it in a playground the transparency is lost. Is there a way I should be doing it so that the transparency remains or do I need to write a new shader? EDIT tried with gif - same result.