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  1. Hello, I'm trying to export a model which is about 400,000 Polys. I know the maximum export is somewhere around 60, 000 for any one mesh. I am thinking about breaking and exporting the mesh in different parts. Will this lead to issues in the scene? Also, what is the best polygon count for a babylon scene for efficiency in web and mobile? Finaly, what is the maximum polygon count for a babylon scene before it crashes? Thank you in advance!
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