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  1. Hey guys. I'm completely new to the HTML5 game development arena (and actually quite new to game development in and of itself), and I saw that Phaser is a highly recommended framework for JS game development. What I was wondering is if it's plausible and good to use Phaser for a game like Rage of Bahamut or Kantai Collection. Both of them require multiple screens with different actions on each, both require simple animations and calculations, both require events/things that recharge over time, etc... Would Phaser work for this, and if so, are there any tech demos/examples which can help me get started on a game like those? Thanks!
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