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Showing results for tags 'projection mapping'.
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Hey folks, first of all: thank you for this great forum. It came to the rescue a few times, now. So, thanks everyone, who's participating. I'm currently working on an idea, where I would like to project a spherical panorama texture to a mesh from inside (meaning from the viewpoint). Similar to a standard VR-Viewer, where the texture is mapped on a sphere from inside. But in my case I would like to map it on the actual scene-mesh which I get from 3dsmax. Now, I know, that I could create the UV's or bake the texture in 3dsmax, but I want to switch between two camera positions and therefore change the projected texture and the center of the spherical projection. I already got camera mapping to work with a planar image like this: http://www.babylonjs-playground.com/#203BJM#2 but that's not exactly what I need. My image has to get spherical wrapped around the camera AND stay in position, while the camera moves around. Is this understandable? I could provide a small scene, which I need to create, first, as my actual scene is way too big and consists of too many elements. But maybe someone already got a solution or an idea. I'm not even sure, if this is possible with babylonjs-coordinates modes or has to be solved with a custom shader. thanks
How would I project a standard 16:9 video onto multiple Babylon mesh (live code) (sample meshs in pink bg, teal lines, gray sphere image below); as if, the camera was a projector and the mesh was an object in a space ? The results I'm looking for is that the video would serve more as a gradient of colors to the mesh or on the otherhand a distortion to the video itself. Hope this makes sense, I've attached an image from cinema 4d on the concept I'm taking about. If you know how to answer this question: http://stackoverflow.com/questions/36852783/how-to-simulate-projection-camera-mapping-of-video-on-to-a-multiple-babylonjs EXTRA POINTS!