Hey folks,
first of all: thank you for this great forum. It came to the rescue a few times, now. So, thanks everyone, who's participating.
I'm currently working on an idea, where I would like to project a spherical panorama texture to a mesh from inside (meaning from the viewpoint). Similar to a standard VR-Viewer, where the texture is mapped on a sphere from inside. But in my case I would like to map it on the actual scene-mesh which I get from 3dsmax.
Now, I know, that I could create the UV's or bake the texture in 3dsmax, but I want to switch between two camera positions and theref