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Found 4 results

  1. Bob the Brawler is a top down quick-paced html game created for Ludum Dare 45. I decided to make it multiplayer, so I plan to record progress. I found this website while looking for socketio developers with experience, so that I could share my methods or latency compensation and seek advice or suggestions. But, as it's also a pure HTML 5 game, documenting it here would be a good idea as well. Video progress here: Direct game link here:
  2. To be honest, this game is my second game. But, this is my first game on html5 game development. I had done this purely no libraries framework, it did look very good and whats next for me after, i have done learning pure html5? this is the screenshot to it and you try the game in here :
  3. Hi all, This is the first game that I've made by myself in HTML5, although I'm not that new to programming in general. It's name is pretty self-explanatory. You use the arrow keys or WASD to move about, and you click on the screen to shoot in that direction. Enemies spawn randomly outside the screen at an ever-increasing rate, and if even one of them touches you, you die. Luckily for you, they don't come straight at you. Instead, they essentially follow a delayed (and invisible) version of you. This makes it possible to slip between their ranks, as becomes necessarily as you progress farther into the game. Play the game here: I made the game in pure HTML5 (Javascript), and it took me a decent chunk of a day. I spent a couple more hours spread out over the next few days on record storage, nicer menus, and of course, bug fixes. If you want to see the code, you can check out its GitHub repo here. The graphics are really basic, since I didn't want to spend time making sprites, but I actually kind of like its retro aesthetic. I tested out a couple of new features, but in the end they made the game less fun. If you have any suggestions or critiques for this game or for future games, I'd love to hear them. Screenshots
  4. Hi all, The name of my game, "Dodge the Swarm", pretty much speaks for itself in terms of the gameplay. You essentially try to shoot and outmaneuver a swarm of enemies in order to survive. The enemies come out from the walls, and the spawn rate increases as the game progresses. The graphics are really simple because I didn't want to spend that much time drawing sprites (and I actually kind of like its retro aesthetic). This is the first game I've made by myself using pure HTML5/Javascript, although I'm not that new to programming overall. So far I haven't spent that much time on this project—part of one day getting the basic gameplay done and then a few more hours over the next couple of days setting up the record storing, polishing the menus, and fixing bugs—and I'm not quite sure where I'll go from here. Some added features and nicer graphics would be good, although I might move on to create something bigger and better instead. Let me know what you guys think since I don't have much previous experience building web apps or programming with graphics in general! You can play the game here: (if you want you can also checkout its GitHub repo here, although there's not much in it) The start screen (end/death screen looks similar): Easy gameplay when run has just started: Medium gameplay as the game get well into the first minute: Very hard gameplay (for me at least) as you approach three minutes: P.S. My personal best as of right now is 3:25.64!