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Talkies, finally! (Improved)
JCPalmer posted a topic in Demos and ProjectsIt has long been the potential of the QueueInterpolation animation system to be capable of speech using shape keys. The difference between potential & actual ended up being a couple of years, though. The "Talk" button on the Automaton QA scene, now says a half dozen sentences.
Hi, my friends, Recently I try TOB ( tower of babel) exporter to get the mesh for babylonjs. I try to export the shape keys under the group of ENTIRE_MESH config. However, after I deform another shape key after the first shape key is deformed completely. I find it initially referenced the BASIS shape key group and then execute the next shape key . It seems to be fixed in the QI lib.js . I'm wondering if there is any approach that I can make the following happens? ------------------------------------------ Blender ShapekeyA ( from 0~1, default as 0) Blender ShapekeyB ( from 0~1, default as 0) key = Qi.deformation("ENTIRE_MESH" ,"ShapekeyA", 1 , duration) mesh.queueSingleEvent(key); key = Qi.deformation("ENTIRE_MESH" ,"ShapekeyB", 1 , duration) mesh.queueSingleEvent(key); =======> in the recommened way, finally, I can get the mesh with (ShapekeyA=1 )&& (ShapekeyB=1) instead of ( ShapekeyA returing to BASIS ) && ( ShapekeyB=1) Any advice will be appreciated Thank you so much!
Blow Me, Baby
JCPalmer posted a topic in Demos and ProjectsI recently made a demo scene for the SIGGRAPH 2017 WebGL conference put on by Khronos in L.A. last week. There were sections other than WebGL, like OpenCL, glTF, Vulkan as well. I understand from Ken Russell that it was shown at the start. A little of a departure from the many test / QA, & development Tool scenes for QI that I have been doing. I have 3 more of those close to done to close out 1.1 release. Always go to do a "real" scene here and there.