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I'm working on a custom data-visualization for large data sets. I originally have been building it with svg, but I'm hitting a peformance bottle-neck quickly with the number of elements I can render and animate. I need to have thousands of elements rendered, animating periodically for key transitions, and support zoom eventually. Only a fraction of the total elements rendered will ever need to animate with dynamic geometry at any given time. Everything else will animate via fadeIn/fadeOut. So for an estimated medium sized data-set case, if I have ~ 1000 data objects, I need to render ~ 3000 objects, all needing animations, but only about 1000 of those will ever need to dynamically update their geometry at a given time, simultaneously. Whenever I see advice for performance, I always see pointers to using textures and sprites. Unfortunately, I don't think I can use textures or sprites here instead, because I'm not just doing simple transforms on the geometries, but changing fundamental parameters of the geometries (ie: one custom path to another). I cannot share my project code unfortunately, but here is a sandbox with n number of randomly placed circles, each of which has its r animating. If you change n to 300 in App.js, things start getting pretty janky... While this is a contrived example, the fundamental requirements are accurate: large number of dynamic geometries animating simultaneously. Thanks in advance for any guidance / advice / direction / tutelage. Note - I am very new to webgl, and it seems very daunting, which is why I'm currently opting to use react-pixi. I'm not opposed to digging into webgl deeper to get what I need, but I have no idea where to start...