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  1. Hello, Everybody! I'm currently planning to create a browser game using the Babylon.js framework. I am confused about deployment and how to actually release the game, so I would appreciate if you would solve a couple of mysteries I have about this. First of all, I can see that I need a webserver in order to use Babylon properly. I understand that this is because I need to define a custom MIME type for the .babylon extension to be loadable. Alright, so basically, all I need to do is use the js framework to craft my own game by implementing game mechanics and importing files from Blender with the .babylon extension, all of this running on my Apache local webserver? If so, then how can I redistribute the game? I will make users download the games files (js scripts, .babylon files, css files and actual html files that link everything) but how can I be sure that the user will actually have a webserver installed? What if they don't? Because my point is to make the game work offline, not in such a way that the users will need to access my website everytime they want to play the game. And then I thought about Node.js. Do you guys think I can include node.js along with the game files? I mean, will that create a node local server on every user's machine when they download the files, so the game will be ran on that node.js server just as it runs on my own local server on my machine? How can I do that? Is this what I'm supposed to do? Or, perhaps, this is totally wrong and I should simply host the game files on my online server and only allow users to play online? Thank you!