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Found 3 results

  1. Hi all While working on my game I encountered some obstacles, of which I'm not sure how to solve them. 1: For my game I have created an animated tree with a particle container for leaves and a normal container for a tree trunk SimpleRope. The tree has some moving animation, as shaking and being chopped, and a simultaneous parallel copy of the tree containing normal map images. However, I cant just recreate the tree as it requires some performance. RenderTexture was a great solution to just create one tree and render it multiple times as texture, but obviously this way the animatio
  2. Hey, I want to ask if there's a way to create render textures of displayObjects which aren't rendered/shown on screen? For example, let's say I have a container which has the sprites of normal maps, I want to create a render texture of this container which I could then maybe use in a shader. Now, I obviously wouldn't want this container to be visible at all, if I make it invisible, the renderTexture is going to be empty as well. So, the use case is that I have a container which is just used to create textures that could be used in a shader, and I dont want this container to be visi
  3. Hi! Is it possible to render a rotated DisplayObject into a RenderTexture. Atm it looks like "RenderTexture.render" and "RenderTexture.renderXY" just ignores rotation on the object. My current solution is to use "BitmapData.draw" which works fine. But I'm still wondering why RenderTexture ignores the rotation? Cheers, Klaus
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