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  1. Hello! This will be my first post here. RPG Maker MV is a small game engine which uses Pixi.js as it's main codebase. Because of this, pixi filters are compatible with the engine by way of this third party plugin. RPG Maker is a weird and finicky piece of software with a few strange pieces of design, so it's not entirely clear to me how far from standard pixi it is. I am looking to make a custom filter that involves both the limiting of a games palette to a set amount of indexed colors, as well as dithering those colors to create a smoother effect. You can see more details of what I have in mind here. What I want to know is, how would I interface a custom made filter like this with RPG Maker? Would it be relatively plug and play, or will I have to adapt a bunch of stuff to make it work? As a side question, is a dithering filter like this even possible, and if so, is it possible while not being too taxing to the average system? Thanks! I hope to hear from you soon!
  2. Hello i'm new here I'm trying to upload my RPG Maker Game in my Webspace. On the PC everything works fine but when I start the Game on my Phone's Browser (I tried it on a Iphone 7 and on a Galaxy S6) I get the following error: child.removeStageReference is not a function. (In 'child.removeStageReference()'. 'child.removeStageReference' is undefined) Although when i start the game on my phone with Desktop-Mode it works! The only File i found using this function was Pixi,js, does someone know how to fix it? Greetings Balgros *sorry for my bad english pixi.js
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