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Hello everyone! I thought I'd share something I've been working on for the past few weeks. A plugin for Phaser that provides collision handling for sloped tiles and half tiles, similar to Ninja Physics but somewhat more concisely. Check it out on GitHub, give it a whirl, let me know what you think! Github: https://github.com/hexus/phaser-arcade-slopes Demo: http://hexus.github.io/phaser-arcade-slopes/ It's still early days for this project, as I've only just released v0.1.0-alpha today, but I look forward to continuing fleshing it out. Why did I make this? I'
Hi, I've been working on a new Panda.js physics plugin. It uses "Spatial Partition" to boost performance of body collisions. An advanced tilemap collision support is coming soon. You can find the repo here. Tilemap collision will use the technology introduced by Metanet Software, you can see the tutorials here. Note: this plugin requires official physics module, so it may be broken if other plugins changes the built-in one. Note II: it's still under development and should not be used in any REAL product, contributions are welcome Regards, Sean