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Found 6 results

  1. i need help with a game i'm creating. I need a platform which has a curved path and the player moves along the path created. I have created a path using Bezier Interpolation which creates a path using random points in a range. The issue is that i can only create the outline of the path and i need to fill the area under the curve so that it looks like a solid platform.
  2. Hello everyone! I thought I'd share something I've been working on for the past few weeks. A plugin for Phaser that provides collision handling for sloped tiles and half tiles, similar to Ninja Physics but somewhat more concisely. Check it out on GitHub, give it a whirl, let me know what you think! Github: https://github.com/hexus/phaser-arcade-slopes Demo: http://hexus.github.io/phaser-arcade-slopes/ It's still early days for this project, as I've only just released v0.1.0-alpha today, but I look forward to continuing fleshing it out. Why did I make this? I'
  3. I'm currently having this issue when I am trying to get a sprite to go up a slope within phaser using the phaser-arcade-slopes.min.js plugin. I am using a .csv tilemap also with a tile size of 32x32. I'm unsure if my names are just incorrect or I am using the wrong type of file for the tilemap itself. I have been getting errors such as - Tilemap.createLayer: Invalid layer ID given: null & Cannot read property 'resizeWorld' of undefined(…). Any help would be much appreciated. "snow_tiles_32.png" is the name of the tileset I created and I'm using "tiles.csv" the tilemap created inside Tiled.
  4. Since my previous post I have been wondering on how I can map tiles myself within Phaser using the slopes plugin. If I wanted to include tiles such as "hills" or different sorts of slopes, are there any good tutorials out there that explains this? It would be very beneficial to the game I am creating. I am using 32x32 tiles with arcade physics. I've read in this file I downloaded about a "Arcade Slopes converter" which I'm unsure about. I've included the current tile sheet I created and using to test things out as well as the full code. Any help is appreciated! This is my current code fo
  5. Hello everybody ! I'm trying to build some slope and non-regular tiles but i have a lot of problem with collision. The main problem is that when I use moveRight()/moveLeft() on a slope (in this case, just a simple body) and I stop at the middle of the tile, my player just jump like that : On the other case, when I from the top of the tile to the left, my player just fly in the air and slowly land. I tried to tweak a bit the material by setting friction and removed restitution but it don't really change. Maybe it could work if I put a huge amount of gravity but then it will influen
  6. What I am trying to achieve is when a bullet is fired at a 45 degree slope, it bounces off at a 90 degree angle, this may be clearer looking at the attached image. As you can see you would expect the bullet to bounce off at a 90 degree angle when it collides with the slope. I have all the logic and code ready to bounce the bullet off at this angle, my problem is that the bounding box around the slope is square or rectangular, as a result the bullet bounces off the slope before it actually collides with the pixels. I read in the forums earlier that phaser only supports square/rectangular coll
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