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Showing results for tags 'scaled'.
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Hi, i'm looking to get any solution form resizing the 'game' correctly in desktop and mobile screens but no way. I get the background image (sprite) non centralized and zoomed stage. Anyone can tell me please what's the wrong? CSS body { background-color: rgb(0, 0, 0); width: 100%; height: 100%; overflow: hidden; } #pixi-canvas { position: absolute; top: 0; left: 0; right: 0; bottom: 0; margin: auto; } JS const logicalWidth = 1280 // window.innerWidth; const logicalHeight = 720 // window.innerHeight; // Init Application let app:
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Hi there, Just a short intro, big fan of BabylonJS library! It got me excited to work on a new project of mine which is my first game. Bear with me now please, as I am fairly new to it, although I'd say I have done my studies on your API and documentation, which looks very attractive. The issue I am having is that when I scale objects bigger, collision goes wrong; Moving objects collide when they have already overlapped. What I expect is that the collision happens as soon as any face of a bounding box touches any face of the other bounding box The more I scale my objects, the wo