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  1. Hi guys, this is my first(although not first that launched) Phaser project which just launched last week. The pure Phaser development time including getting started with the framework, was about 34 days. YOLO Train, http://www.yolotrain.at, is a serious game about the dangers you experience on train stations and tracks. The background behind the game ist that every year dozens of Austrian's teenager die on train stations and tracks due carelessness or stupid dares. The game doesn't try to stop the player from doing wrong things, instead the player can run wherever he wants and experience the consequences. Technically YOLO Train is an endless runner. It uses a set of predefined scenes that are placed behind each other randomly based on a scene tree. The object placements of dead players you can resurrect, powerups,goodies and some obstacles are placed depending on your rank, level progress and experience. For the dead sequence it uses the grayscale filter otherwise Canvas and WebGL versions are identical. You are required to login with facebook. Known bugs: on firefox the custom font gets cut off at the top and text placement is off. On Safari in Canvas the tiled graphic of the top down waggon gets mixed up, while in WebGL and other Chrome or Firefox everything seems alright. Safari desktop performance is much worse than Chrome and Firefox in both Canvas and WebGL. Even the perfomance seems to be better in iOS 7 Safari. Last but not least on Safari Desktop the graphic placements show often a 1px break between sprites. The game was released for mobile and desktop. Enjoy http://www.yolotrain.at, any feedback is welcome! Greetings from Vienna, Mauti
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