Jump to content

Search the Community

Showing results for tags 'settextbounds'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 3 results

  1. Hello, I would like better understand pivot and how it's stored, calculated and what it affects. As it causes me troubles when I apply setTextBounds. May be someone can share link to article or tell me something? Thanks in advance
  2. Hello. As I mentioned in title, setting text bounds causes game getting crashes. var bar = game.add.graphics(); bar.beginFill(0x000000, 0.2); bar.drawRect(FirstCave.position.x, 100, FirstCave.width, 230); var style = { font: "bold 25px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; CaveName = game.add.text(FirstCave.position.x, 100, "Kopalnia Złota", style); //CaveName.setTextBounds(0, 100, 100, 100); Code is from THAT example. Did I made mistake somewhere?
  3. Hi, I think I have found a bug with Text bounds on high res screens. Please see this code pen, it's just a modified example from the Phaser website to include devicePixelRatio resolution. This means that the example will work fine on screens with window.devicePixelRatio == 1, but will incorrectly center and right justify the text on higher pixel densities. http://codepen.io/mattcolman/pen/BKmQMZ/ Please confirm this is a bug and I will add to github issues. Cheers!
  • Create New...