Jump to content

Search the Community

Showing results for tags 'streaming'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 4 results

  1. Hi. Using PIXIJS Sound, I have tried various attempts to start sound playing before the file finishes loading AND then get progress information so I can show a progress bar. It seems to me that you can only get the sound instance that you need for progress information once the file has finished loading. I am playing long musical compositions so it takes too long to wait for the file before starting playback. Any ideas, please?
  2. As a part of evaluating Babylon.js, I’m trying to create a simple prototype of a first person game. It would consist of a square region/map (i.e. a square mesh with a basic texture) that is divided into 4 sub-regions (or, tiles) of equal size. Think of it as Tile1 to Tile4. Each tile consist in it one 3D cube (a cube mesh with a basic texture). The player (the camera object) moves from one tile to the next, and that tile & cube to where the player moves to, then become visible to the player. Attached an image depicting this. On this, I had a question and would appreciate if anyone could answer. How does one implement “automatic streaming & loading of assets” in Bablylon.js? In this prototype, the game would start out by player being, say, on Tile1 and Cube1 being visible. Other tiles & cubes aren’t yet visible. As the player moves and nears the boundary of Tile1, the other tile (say, Tile2) becomes visible - in a sort of fade-in effect. As the player crosses into Tile2, the Tile2 region and Cube2 becomes visible (Tile1 & Cube1 slowly fade out). Additionally, the non-visible assets (Tile2, 3 & 4 and Cube2, 3 & 4) are not yet present in the client/browser's memory (or disk). They would be "streamed" from the server to the browser only when the Player nears them. e.g. in the above case, as the Player nears the boundary of Tile1, only then the meshes/textures for Tile2 and Cube2 would be streamed from the sever to the browser. Essentially, how does one achieve streaming & loading of a sub-regions of a map and objects that are in viewing distance of a Player? As the user traverses, other sub-region and objects start getting streamed in and loaded automatically, and become visible to the Player – in a seamless way? One strategy I could think of was getting the Player's coordinates with reference to the coordinates of the Tile2 & Cube2, and computing the distance between them. When the distance becomes less than a specific threshold, send an event to the server to stream Tile2 & Cube2 assets. But am not sure if this could be done, or if this is the best way to implement it. Any pointers/tutorial/references would be helpful. The “incremental loading” section of the documentation wasn’t explicit as to how this could be implemented. http://doc.babylonjs.com/tutorials/Using_the_Incremental_Loading_System Wasn’t able to find an answer in any of the forum posts as well. TIA.
  3. https://www.khronos.org/news/press/khronos-finalizes-gltf-1.0-specification A great announcement, and a couple of our local heroes getting quoted! YAY! Good stuff!
  4. I will be doing a couple more hours of streaming as I program my memory game with Phaser 2. Join me here: http://www.twitch.tv/spinnerbox It is still experimental, so I will not use Mic but I will talk with viewers in the chat window.
×
×
  • Create New...