Jump to content

Search the Community

Showing results for tags 'tablets'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I have this weird issue when running on tablets. I have a simple if statement to detect whether the game is running on a desktop or on a mobile device, and to scale down the game accordingly (2048 x 1536 for desktops, and 1024 x 768 for mobile devices). On desktops, this works fine. On a tablet however, there is a couple of seconds of delay before loading the preloader screen, and the wait is quite significant. After that, everything works smoothly, it just seems to be something in the boot screen (where I'm doing nothing except loading a background image and 1 out of 4 possible loading bars). I've tried setting it so that it runs in Phaser.CANVAS on mobile devices and Phaser.WEBGL on desktops, but this doesn't seem to have solved the problem (I end up waiting on a blank screen instead of a black box). Any ideas? I'm using the same background for both desktops and mobile devices (ie: 2048 x 1536 large). I'm guessing it might be the cause of the problem, but I figured that since it was only 226kb, it shouldn't really that more than 10 seconds to load.
×
×
  • Create New...