Search the Community
Showing results for tags 'tile engine'.
Found 1 result
I'm relatively new to Phaser (only a few months of experience with it), so it didn't come up until recently that I attempted using tilemaps (which in this case are JSON files generated with Tiled) that have multiple layers. My code works fine with a single layer, but all collision between a layer and anything else stops working when I modify the code to add a second layer. In addition, creating sprites from the object layer (createFromObject) doesn't seem to work either. In my simplest test, the only change was adding a second layer to the map file (both layers share a single tileset), and the only change in the code is adding: var layer2; layer2 = map.createLayer('Tile Layer 2'); Both layers display properly, but collision stops working. I thought I had read that Phaser could handle multiple tile layers now. Is there something I'm missing that I need to have to get this to work?