Jump to content

Search the Community

Showing results for tags 'tileindexcallback'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Heya, i'm making a sidescroller with ladders. When the player is over a ladder, which is a seperate layer this runs: this._map.setTileIndexCallback([33, 43, 51, 61], this.player.setOnLadder, this.player, this._ladder_layer); I use this to call the ladderfunction, disabling gravity. It works just fine. My question is, can i resize the bounding box that calls the setTileIndexCallback? The tiles are 64x64, and i need the player to be in the middle of the sprite before setOnLadder is fired. Could i resize the bounding box so its something like x = 4 and y = 64? Or if you have some clever way of doing this, i'd like to hear it. Thank you for your time
  • Create New...