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  1. Just getting to grips with the basics of Phaser (Phaser v2.2.2) and trying to make a simple memory game. I am experiencing problems turning off the hand cursor on a sprite. I am using the following code: setEnabledStateOfCards: function(boolState) { var numCardObjects = this.arrCards.length; for (var i = 0; i < numCardObjects; i++) { this.arrCards[i].inputEnabled = boolState; this.arrCards[i].input.useHandCursor = boolState; }}this.setEnabledStateOfCards(false);I am testing in Firefox on Windows 8. I have noticed after setting useHandCursor to false, it does not change back to the arrow cursor but remains a hand even if I move the mouse in and out of the sprites. If however I alt tab away from the page and then return to the page the cursor has then updated correctly. Are you aware of any bug related to this functionality?
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