Jump to content

Search the Community

Showing results for tags 'wav file'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. For the game I am making the level audio is approximately 40 seconds and is set to looping when added in the create method of my game, after it is done playing, it doesn't seem to loop or start playing again, although I haven't waited for an over a minute waiting for it to start again. Also it's a wav file, which I've been told works. I had thought maybe it was some of my other pausing and resuming of the music, but with all those lines taken out and just the below ones, the problem persists. I also printed out level_music.isPlaying and level_music.loop and both are true, but there is no sound playing.. Any help is appreciated, thanks. create: function()...//add musiclevel_music = this.add.audio('level_one');level_music.play('', 0, 0.1, true);//also tried this to see if it made a difference//add musiclevel_music = this.add.audio('level_one');level_music.play();level_music.volume = .1;level_music.loop = true;...}
×
×
  • Create New...