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  1. Hi, I am new to Phaser(and Javascript) and I am working on my first HTML5 game. In my game I have the following: If player touches floor-->game-over-->wait for x seconds(keep updating)->show menu. I am looking for a way to implement the "wait for x seconds"/ timer. I have worked with Unity before and within Unity you can use coroutines to yield the execution of your function for a certain time: https://docs.unity3d.com/ScriptReference/WaitForSeconds.html By using coroutines, there was no need to use a timer within the update function. Is there a similar approach to this in Phaser using Javascript (implementing timers without using the update function)?
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