Ynozzar Posted October 31, 2014 Share Posted October 31, 2014 Hi, First of all, I'd like to apologize beforehand if this topic was already asked. I searched for it, but found none. So, I'd like to know if there is any way to check for collisions between groups, but without actually using physics. Maybe you'll ask, why would you do that? Well, as physics collision takes quite a bit of memory, I'm trying to find the best possible way to check for collisions, while maintaining the best performance I can. Thanks a lot beforehand! Link to comment Share on other sites More sharing options...
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