Do_it Posted November 6, 2014 Share Posted November 6, 2014 Is this working as intended? I've combined actions and an animation. Trying to pause the animation on mouseover and restart on mouseout. Playground: http://playground.babylonjs.com/#1QH2P6#5 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 6, 2014 Share Posted November 6, 2014 Oups:) I will fix this with next push Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 8, 2014 Share Posted November 8, 2014 I noticed that too. Might that combined with a method which loops thru all current animatables for support of scene wide pause? Not sure where it might go. Probably need to shutoff more like before renders. A callback hook for restart notification would also be good for me. Quote Link to comment Share on other sites More sharing options...
Do_it Posted November 10, 2014 Author Share Posted November 10, 2014 Thank you for fixing this! Quote Link to comment Share on other sites More sharing options...
bruyata Posted April 17, 2015 Share Posted April 17, 2015 Wow! I'm trying to do the same thing on my animations (pause animation and restart them when they paused) but it's not working. My mesh is stop on the screen but the animation frame is still running on background which make the mesh teleport when unpause. Is there a special thing to do to activate the feature ? Thanks! Edit: FOUND IT!my mistake : Do not change scene.animationsEnabled because it will start the animation frame again and even if all animations are stop. Quote Link to comment Share on other sites More sharing options...
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