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Animatable pause(), restart(). Animation continues in the background?


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  • 5 months later...

Wow! I'm trying to do the same thing on my animations (pause animation and restart them when they paused) but it's not working. My mesh is stop on the screen but the animation frame is still running on background which make the mesh teleport when unpause. Is there a special thing to do to activate the feature ?





my mistake : Do not change scene.animationsEnabled because it will start the animation frame again and even if all animations are stop.

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