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Phaser project converted to mobile app


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I used CocoonJS to deploy my game on Google Play. For games you're generally advised to use their accelerated canvas implementation for better performance, but there are some things you need to watch out for (some are outlined here: http://likeadev.com/show/6-tips-to-make-your-phaser-game-work-with-cocoonjs.html, might be slightly outdated).

I've recently published a fairly dynamic game using phaser and cocoonjs, if you want to see what the performance is on a device running android then have a look, it's in the game showcase thread.

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