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How to make a proper world and add shapes to it.


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This code is practically guess work and I think it's probably not close to syntax.

game.createScene('world', {

init: function() {

world = new game.World(0, 0);

this.world = new game.Circle(100);



I also want to set gravity for the ball, make it bouncy, and a sprite.

Also Can someone help me better understand the game.world and how to activate or disable it?

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