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Create Multiple Emitters in Group


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Hi friends, I am trying to do a top down space shooter in Phaser and I have a group, inside this group I've created the sprites of my enemy ships, they were created with game.group.createMultiple(), what I want to do now is to add one emitter to each enemy sprite, something like an Emitter Pool... it's possible?? Or what would be the best method? PD: Sorry for my english, I am from Colombia, South America.

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