Dinkelborg Posted November 9, 2014 Share Posted November 9, 2014 Hi,I am momentarily writing a report about BabylonJS and as I was analysing my scene I came up with the questionif any new instance of a ShadowGenerator would also create a new Texture for its shadow map ...I guess (soly based on the constructor parameters) that each ShadowGenerator creates a Texture of the size specified in the constructor parameter and that the renderer (or a post processing entity) will combine all those shadow maps at the end.Is that true or does it work in another fashion?Thanks for the answers in advance,Dinkelborg Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.