Sam Posted November 15, 2014 Report Share Posted November 15, 2014 Could not find a similar post on this, I just want to push some sprites into a group.If I do so, they are not visible anymore. When I do not set the group they are still visible.Here is my code. .... game.state.start('Title'); }}var stateTitle = { preload: function(){ this.load.image( 'uiPlayBTNouter', 'assets/@1x/ui_play-btn_outer.png' ); this.load.image( 'uiPlayBTNinner', 'assets/@1x/ui_play-btn_inner.png' ); this.load.image( 'uiPlayBTNdir', 'assets/@1x/ui_play-btn_dir.png' ); this.load.audio( 'BGMtitlescreen', 'assets/audio/bgm_titlescreen.mp3' ); }, create: function(){ console.log( "game started" ); var bg = game.stage.backgroundColor = '#040f1b'; this.BGMtitlescreen = game.add.audio( 'BGMtitlescreen' ); this.BGMtitlescreen.play( '', 0, 1, true); this.uiPlayBTN = game.add.group(); this.uiPlayBTNinner = game.add.sprite( game.width / 2, game.height -200 * pixelratio, 'uiPlayBTNinner' ); this.uiPlayBTNouter = game.add.sprite( game.width / 2, game.height -200 * pixelratio, 'uiPlayBTNouter' ); this.uiPlayBTNdir = game.add.sprite( game.width / 2, game.height -200 * pixelratio, 'uiPlayBTNdir' ); this.uiPlayBTN.add(this.uiPlayBTNinner); this.uiPlayBTN.add(this.uiPlayBTNouter); this.uiPlayBTN.add(this.uiPlayBTNdir); this.uiPlayBTN.setAll('anchor',0.5); this.uiPlayBTN.x = game.width / 2; this.uiPlayBTN.y = game.height -200; }, update: function(){ }}... Quote Link to comment Share on other sites More sharing options...
Sam Posted November 15, 2014 Author Report Share Posted November 15, 2014 found by myself.setAll of 'anchor' - does cause it and:setting x & y of the group replaces it relatively, the children in it respond absolute positioned to this, so they were out of screen ~closed. Quote Link to comment Share on other sites More sharing options...
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