rvizcaino Posted November 19, 2014 Report Share Posted November 19, 2014 Hi friends, I am getting blended colors in canvas mode, my background is blue, the white clouds appears also blue, like blended with the background... anybody knows how to correct this? Quote Link to comment Share on other sites More sharing options...
horkoda Posted November 19, 2014 Report Share Posted November 19, 2014 Which Phaser version are you using? You should check whether the image has an alpha (transparency) value, if so, make your whole image opaque.Another thing that may cause this is blendModes, if you're using the Sprite class. Although, I think blending is disabled by default. Quote Link to comment Share on other sites More sharing options...
rvizcaino Posted November 19, 2014 Author Report Share Posted November 19, 2014 I am using last version downloaded yesterday from phaser.io, My sprite does not have transparency and not using any blend mode, if I set render mode to WebGL, the clouds appear 100% white, setting it to canvas cause the clouds to "blend" with the background. Quote Link to comment Share on other sites More sharing options...
Sam Posted November 20, 2014 Report Share Posted November 20, 2014 - Are the clouds set into a group?- If so, does the group have any setting like alpha?- Are you testing in Browser on iOS?- please provide the codesnippetRegards Quote Link to comment Share on other sites More sharing options...
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